Wednesday, November 11, 2009

Features being added. #1: New crafting items

Well, despite the apparent lack of updates in recent weeks, we have been working away behind the scenes getting several quite large updates to the game ready. I'm sure some of you may even have heard there's a wipe on the way (!) :P.

In the lead up to this great event we will be talking a little bit about some of the new features at different intervals and I thought I would get the ball rolling by posting up a few details about the new crafting system.

One difference comes in the way that raw materials are gathered, or more specifically the timeouts for this. Instead of each facility having a timeout, there will now be a personal timeout that can be seen in your PIPboy. These are generally longer than the old facility ones and are designed, both to give wealth at an acceptable rate and to allow lots of crafting-free time for players to go out into the world and interact with each other.

The other main difference is the amount of items that are craftable. As will be discussed in a later entry, Crafting will be the primary way for items to enter the game world and so Crafting has expanded to reflect this.

Some of the items will have alternative raw materials added at a later date (drugs, advanced armour etc), but for now we will stick with what we have already

Item List

Hopefully the next subject will focus a little more on the large changes to the game's systems, but allow this post to whet the appetite.

- Solar